erledigt*
Beiträge von com-chris
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wollte jetzt gerade noch nach dem update mein geliebtes ARK wieder zocken, aber es stürtzt direkt nach dem start im hauptmenü ab.
statdessen bekomm ich diese fehlermeldung.
weiß jemand woran es liegen könnte?---------------------------
The UE4-ShooterGame Game has crashed and will close
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Assertion failed: InPos<=Bytes.Num() [File:H:\SVN_Ark\Engine\Source\Runtime\Core\Public\Serialization\Archive.h] [Line: 172]VERSION: 274.0
KERNELBASE.dll!UnknownFunction (0x000007fefcf9a06d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x0000000140c8da68) + 159 bytes [h:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x0000000140c8e005) + 178 bytes [h:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FMemoryReader::Seek() (0x000000013ffd397d) + 0 bytes [h:\svn_ark\engine\source\runtime\core\public\serialization\archive.h:173]
ShooterGame.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x00000001414cff63) + 17 bytes [h:\svn_ark\engine\source\runtime\shadercore\public\shader.h:1126]
ShooterGame.exe!FMaterialShaderMap::Serialize() (0x0000000141912a67) + 14 bytes [h:\svn_ark\engine\source\runtime\engine\private\materials\materialshader.cpp:1748]
ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x00000001419177de) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\materials\materialshared.cpp:775]
ShooterGame.exe!SerializeInlineShaderMaps() (0x00000001418b84e4) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:450]
ShooterGame.exe!UMaterial::Serialize() (0x00000001418bdaa7) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:2071]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140d28af8) + 0 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2930]
ShooterGame.exe!FAsyncPackage::CreateExports() (0x0000000140d034fb) + 0 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1056]
ShooterGame.exe!FAsyncPackage::Tick() (0x0000000140d01bd2) + 8 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296]
ShooterGame.exe!ProcessAsyncLoading() (0x0000000140d049f8) + 24 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580]
ShooterGame.exe!UWorld::Tick() (0x0000000141553d5c) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1139]
ShooterGame.exe!UGameEngine::Tick() (0x000000014147f445) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1160]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013ffc1b6d) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x000000013ffbbdfc) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x000000013ffc2faa) + 5 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013ffc30d8) + 8 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00000001426d2da1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000771259cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007725a561) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007725a561) + 0 bytes [UnknownFile:0]
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hallo,
wollte auch mal hallo sagen