Der Fehler tretet direkt beim Start des Spiels auf. Hab jetzt schon einiges probiert aber leider hat bisher nicht geholfen. Online findet man auch nicht gerade viel über den Fehler.
The UE4-ShooterGame Game has crashed and will close
Assertion failed: FCString::Strlen(InName)<=NAME_SIZE [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\Core\Private\UObject\UnrealNames.cpp] [Line: 486]
KERNELBASE.dll!UnknownFunction (0x000007fefd5aa49d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00000001400e16d8) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00000001400e1c75) + 178 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FName::Init() (0x0000000140105135) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\uobject\unrealnames.cpp:489]
ShooterGame.exe!FConfigFile::ProcessInputFileContents() (0x00000001400c1ccd) + 135 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\configcacheini.cpp:523]
ShooterGame.exe!FConfigFile::Read() (0x00000001400c1d9b) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\configcacheini.cpp:550]
ShooterGame.exe!ProcessIniContents() (0x00000001400eec25) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\remoteconfigini.cpp:472]
ShooterGame.exe!LoadAnIniFile() (0x00000001400ca0a1) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\configcacheini.cpp:2435]
ShooterGame.exe!GenerateDestIniFile() (0x00000001400ca130) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\configcacheini.cpp:2470]
ShooterGame.exe!FConfigCacheIni::LoadGlobalIniFile() (0x00000001400cc30d) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\configcacheini.cpp:2804]
ShooterGame.exe!FConfigCacheIni::InitializeConfigSystem() (0x00000001400cbd4e) + 52 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\configcacheini.cpp:2735]
ShooterGame.exe!FEngineLoop::AppInit() (0x000000013f9f91bb) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2625]
ShooterGame.exe!FEngineLoop::PreInit() (0x000000013f9f5abb) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:1035]
ShooterGame.exe!GuardedMain() (0x000000013f9f2db9) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:112]
ShooterGame.exe!GuardedMainWrapper() (0x000000013f9f9cda) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013f9f9e08) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x0000000141a11201) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000771c652d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000773fc521) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000773fc521) + 0 bytes [UnknownFile:0]
Bisher lief das Spiel über 800 Stunden problemlos
PC: i7 5820K 6X4GHz
16 Gb DDR4 2400Mhz
GTX 980 TI AMP! EXTREM von Zotac
Windows 7 64 Bit