Hallo
Ich habe auf meinem Server gespielt mit 3 anderen Leuten und auf einmal crasht der wieder seit heute morgen tritt es regelmäßig auf ich hatte den Server schon neu aufgesätzt.Ich habe auch schon alle mods neu instaliert(einzelnd).
ram war immer 4,6gb von 6 und cpu 10-20% ausgelastet.Ich weis nicht mehr weiter
Serverspecs vom Rootserver:
Betriebsystem: Windows 2012R2
Ram:6gb
Cpu:Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz
Hoster:strato(falls wichtig)
mods:
structure plus
egg and poop collector
many items
metall with glass
stack mod
Difficulty 8+
orp
crash log:
LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 206]
Unknown code token 80
SpikeWall_Wood_Child_BS_C /Game/Mods/TheCenter/TheCenter.TheCenter:PersistentLevel.SpikeWall_Wood_Child_BS_C_1
Function /Game/PrimalEarth/Structures/Wooden/SpikeWall_Wood.SpikeWall_Wood_C:ExecuteUbergraph_SpikeWall_Wood:0962
Script call stack:
Function /Game/PrimalEarth/Structures/Wooden/SpikeWall_Wood.SpikeWall_Wood_C:BndEvt__DamageBox_K2Node_ComponentBoundEvent_249_ComponentBeginOverlapSignature__DelegateSignature
Function /Game/PrimalEarth/Structures/Wooden/SpikeWall_Wood.SpikeWall_Wood_C:ExecuteUbergraph_SpikeWall_Wood
VERSION: 247.83
KERNELBASE.dll!UnknownFunction (0x00007ff84474871c) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff7e7fcae1a) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FFrame::Serialize() (0x00007ff7e806f53b) + 152 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:206]
ShooterGameServer.exe!FOutputDevice::Logf__VA() (0x00007ff7e7fca954) + 180 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:140]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff7e807005f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff7e806fee9) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff7e807005f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7e802e9f0) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff7e80710cc) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff7e84cd44f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:591]
ShooterGameServer.exe!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() (0x00007ff7e779317f) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\uobject\scriptdelegates.h:390]
ShooterGameServer.exe!FComponentBeginOverlapSignature_DelegateWrapper() (0x00007ff7e869cb8e) + 318 bytes [c:\svn_ark\engine\source\runtime\engine\classes\components\primitivecomponent.h:104]
ShooterGameServer.exe!UPrimitiveComponent::BeginComponentOverlap() (0x00007ff7e86956d5) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\primitivecomponent.cpp:2222]
ShooterGameServer.exe!UPrimitiveComponent::UpdateOverlaps() (0x00007ff7e869656e) + 25 bytes [c:\svn_ark\engine\source\runtime\engine\private\primitivecomponent.cpp:2449]
ShooterGameServer.exe!USceneComponent::EndScopedMovementUpdate() (0x00007ff7e86c08bd) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\scenecomponent.cpp:242]
ShooterGameServer.exe!FScopedMovementUpdate::~FScopedMovementUpdate() (0x00007ff7e86c642d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\scenecomponent.cpp:1715]
ShooterGameServer.exe!UCharacterMovementComponent::PerformMovement() (0x00007ff7e851777a) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\charactermovementcomponent.cpp:2124]
ShooterGameServer.exe!UCharacterMovementComponent::MoveAutonomous() (0x00007ff7e8533670) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\charactermovementcomponent.cpp:8868]
ShooterGameServer.exe!UCharacterMovementComponent::ServerMove_Implementation() (0x00007ff7e8532920) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\charactermovementcomponent.cpp:8549]
ShooterGameServer.exe!UCharacterMovementComponent::ExecuteStoredMoves() (0x00007ff7e85133e8) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\charactermovementcomponent.cpp:910]
ShooterGameServer.exe!UCharacterMovementComponent::TickComponent() (0x00007ff7e8513509) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\charactermovementcomponent.cpp:1061]
ShooterGameServer.exe!UActorComponent::ConditionalTickComponent() (0x00007ff7e84d9fcc) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:972]
ShooterGameServer.exe!FTickTaskManager::StartFrame() (0x00007ff7e87524e7) + 69 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:800]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff7e862214d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1188]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7e85858ff) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1134]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7e7786093) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376]
ShooterGameServer.exe!GuardedMain() (0x00007ff7e7781b0c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7e778705a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7e7787188) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7e946eb41) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff8452113d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff847425454) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff847425454) + 0 bytes [UnknownFile:0]