ARK server crash -the center v247.81

  • Hallo


    Ich habe auf meinem Server gespielt mit 3 anderen Leuten und auf einmal crasht der wieder seit heute morgen tritt es regelmäßig auf ich hatte den Server schon neu aufgesätzt.Ich habe auch schon alle mods neu instaliert(einzelnd).
    ram war immer 4,6gb von 6 und cpu 10-20% ausgelastet.Ich weis nicht mehr weiter ?(


    Serverspecs vom Rootserver:
    Betriebsystem: Windows 2012R2
    Ram:6gb
    Cpu:Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz
    Hoster:strato(falls wichtig)


    mods:
    structure plus
    egg and poop collector
    many items
    metall with glass
    stack mod
    Difficulty 8+
    orp



    crash log:
    LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 206]
    Unknown code token 80
    SpikeWall_Wood_Child_BS_C /Game/Mods/TheCenter/TheCenter.TheCenter:PersistentLevel.SpikeWall_Wood_Child_BS_C_1
    Function /Game/PrimalEarth/Structures/Wooden/SpikeWall_Wood.SpikeWall_Wood_C:ExecuteUbergraph_SpikeWall_Wood:0962
    Script call stack:
    Function /Game/PrimalEarth/Structures/Wooden/SpikeWall_Wood.SpikeWall_Wood_C:BndEvt__DamageBox_K2Node_ComponentBoundEvent_249_ComponentBeginOverlapSignature__DelegateSignature
    Function /Game/PrimalEarth/Structures/Wooden/SpikeWall_Wood.SpikeWall_Wood_C:ExecuteUbergraph_SpikeWall_Wood




    VERSION: 247.83
    KERNELBASE.dll!UnknownFunction (0x00007ff84474871c) + 0 bytes [UnknownFile:0]
    ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff7e7fcae1a) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
    ShooterGameServer.exe!FFrame::Serialize() (0x00007ff7e806f53b) + 152 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:206]
    ShooterGameServer.exe!FOutputDevice::Logf__VA() (0x00007ff7e7fca954) + 180 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:140]
    ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff7e807005f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
    ShooterGameServer.exe!UObject::CallFunction() (0x00007ff7e806fee9) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
    ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff7e807005f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
    ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7e802e9f0) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
    ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff7e80710cc) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
    ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff7e84cd44f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:591]
    ShooterGameServer.exe!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() (0x00007ff7e779317f) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\uobject\scriptdelegates.h:390]
    ShooterGameServer.exe!FComponentBeginOverlapSignature_DelegateWrapper() (0x00007ff7e869cb8e) + 318 bytes [c:\svn_ark\engine\source\runtime\engine\classes\components\primitivecomponent.h:104]
    ShooterGameServer.exe!UPrimitiveComponent::BeginComponentOverlap() (0x00007ff7e86956d5) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\primitivecomponent.cpp:2222]
    ShooterGameServer.exe!UPrimitiveComponent::UpdateOverlaps() (0x00007ff7e869656e) + 25 bytes [c:\svn_ark\engine\source\runtime\engine\private\primitivecomponent.cpp:2449]
    ShooterGameServer.exe!USceneComponent::EndScopedMovementUpdate() (0x00007ff7e86c08bd) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\scenecomponent.cpp:242]
    ShooterGameServer.exe!FScopedMovementUpdate::~FScopedMovementUpdate() (0x00007ff7e86c642d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\scenecomponent.cpp:1715]
    ShooterGameServer.exe!UCharacterMovementComponent::PerformMovement() (0x00007ff7e851777a) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\charactermovementcomponent.cpp:2124]
    ShooterGameServer.exe!UCharacterMovementComponent::MoveAutonomous() (0x00007ff7e8533670) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\charactermovementcomponent.cpp:8868]
    ShooterGameServer.exe!UCharacterMovementComponent::ServerMove_Implementation() (0x00007ff7e8532920) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\charactermovementcomponent.cpp:8549]
    ShooterGameServer.exe!UCharacterMovementComponent::ExecuteStoredMoves() (0x00007ff7e85133e8) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\charactermovementcomponent.cpp:910]
    ShooterGameServer.exe!UCharacterMovementComponent::TickComponent() (0x00007ff7e8513509) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\charactermovementcomponent.cpp:1061]
    ShooterGameServer.exe!UActorComponent::ConditionalTickComponent() (0x00007ff7e84d9fcc) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:972]
    ShooterGameServer.exe!FTickTaskManager::StartFrame() (0x00007ff7e87524e7) + 69 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:800]
    ShooterGameServer.exe!UWorld::Tick() (0x00007ff7e862214d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1188]
    ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7e85858ff) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1134]
    ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7e7786093) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376]
    ShooterGameServer.exe!GuardedMain() (0x00007ff7e7781b0c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
    ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7e778705a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
    ShooterGameServer.exe!WinMain() (0x00007ff7e7787188) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
    ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7e946eb41) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
    KERNEL32.DLL!UnknownFunction (0x00007ff8452113d2) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ff847425454) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ff847425454) + 0 bytes [UnknownFile:0]

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