Mein Annunaki Server Crasht die ganze Zeit

  • Ich habe einen Ark Server gemietet bei Nitrado undda habe ich folgendes drauf


    Bridge
    Stack Plus (v1.0.4)
    Annunaki Genesis (v3.11.1)
    Better Beacons Redux! Map Extension
    Industrial Grinder
    Redwoods Anywhere
    Cute Hair (v5.6)
    Pimp My Dino
    No Collision Structures
    Metal with Glass Set



    Das genaue Probelem ist folgendes :


    Immer wenn ich drauf Joine fliege ich nach 2 Minuten aus dem Server und auch die anderen Spieler


    Wenn er abschmiert geht die Ramm Auslastung auch immer auf 100 % also 4 GB


    Das komische ist gestern lief noch alles flüsssig und sauber



    Was habe ich unternommen:
    Server neu aufgesetzt



    Ich hoffe mir kann da jemand weiterhelfen







    Fehlermeldungen/Logdateien:


    Shootergame Log ;


    [2016.09.06-14.55.57:177][ 0]Log file open, 09/06/16 16:55:57
    [2016.09.06-14.55.57:177][ 0]LogMemory: Platform Memory Stats for WindowsServer
    [2016.09.06-14.55.57:178][ 0]LogMemory: Process Physical Memory: 53.21 MB used, 53.21 MB peak
    [2016.09.06-14.55.57:178][ 0]LogMemory: Process Virtual Memory: 48.65 MB used, 48.78 MB peak
    [2016.09.06-14.55.57:178][ 0]LogMemory: Physical Memory: 149855.22 MB used, 262036.72 MB total
    [2016.09.06-14.55.57:178][ 0]LogMemory: Virtual Memory: 224.32 MB used, 134217728.00 MB total
    [2016.09.06-14.55.57:423][ 0]ARK Version: 246.41
    [2016.09.06-14.56.11:520][ 0]Primal Game Data Took 13.23 seconds
    [2016.09.06-14.56.45:686][ 0]BattlEye successfully started.
    [2016.09.06-14.57.00:728][ 0]Server: "[EU/GER]RODOS-PVPwiped4/9Annunaki" has successfully started!
    [2016.09.06-14.57.05:822][ 0]Commandline: TheIsland?listen?PreventOfflinePvP=true?PreventOfflinePvPInterval=800?ShowFloatingDamageText=false?DisableImprintDinoBuff=true?AllowAnyoneBabyImprintCuddle=true?EnableExtraStructurePreventionVolumes=false?NonPermanentDiseases=true?PreventDiseases=false?OverrideStructurePlatformPrevention=true?PreventTribeAlliances=false?AllowRaidDinoFeeding=true?AllowHitMarkers=true?ServerCrosshair=false?FastDecayUnsnappedCoreStructures=false?Port=27015?QueryPort=27016?GameModIds=538986229,621154190,647269599,618916953,632091170,722649005,534838287,655581765,558651608,719928795,510590313?RCONEnabled=True?RCONPort=32330?RCONServerGameLogBuffer=50?MaxPlayers=20?AltSaveDirectoryName=SavedArks -multihome=31.214.164.117 -nosteamclient -game -culture=en -vday -UseBattlEye -ForceAllowCaveFlyers -lowmemory -nosound -sm4 -server -log -nitradotest2
    [2016.09.06-14.57.05:822][ 0]Full Startup: 70.29 seconds (BP compile: 0.00 seconds)
    [2016.09.06-14.57.05:822][ 0]Number of cores 28



    crashstacklog:



    Fatal error!




    VERSION: 246.41
    ShooterGameServer.exe!UObject::execLocalVariable() (0x00007ff780a64136) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:962]
    ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff780a62fbf) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
    ShooterGameServer.exe!UFunction::Invoke() (0x00007ff780a21810) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
    ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff780a6402c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
    ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff780ec036f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:591]
    ShooterGameServer.exe!FLatentActionManager::TickLatentActionForObject() (0x00007ff781006fee) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:130]
    ShooterGameServer.exe!FLatentActionManager::ProcessLatentActions() (0x00007ff781006724) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:55]
    ShooterGameServer.exe!AActor::Tick() (0x00007ff780ec07af) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:747]
    ShooterGameServer.exe!APrimalCharacter::Tick() (0x00007ff780217b21) + 20 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:2516]
    ShooterGameServer.exe!APrimalDinoCharacter::Tick() (0x00007ff780256d44) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:508]
    ShooterGameServer.exe!AActor::TickActor() (0x00007ff780ec072e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:733]
    ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff780ebf117) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:129]
    ShooterGameServer.exe!FTickTaskManager::StartFrame() (0x00007ff781144e67) + 69 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:798]
    ShooterGameServer.exe!UWorld::Tick() (0x00007ff78101494d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1188]
    ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff780f7823f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1027]
    ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff78019577b) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376]
    ShooterGameServer.exe!GuardedMain() (0x00007ff7801911ec) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
    ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff78019674a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
    ShooterGameServer.exe!WinMain() (0x00007ff780196878) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
    ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff781e5b531) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
    KERNEL32.DLL!UnknownFunction (0x00007ff8f29813d2) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ff8f41854e4) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007ff8f41854e4) + 0 bytes [UnknownFile:0]

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