Ich habe einen Ark Server gemietet bei Nitrado undda habe ich folgendes drauf
Bridge
Stack Plus (v1.0.4)
Annunaki Genesis (v3.11.1)
Better Beacons Redux! Map Extension
Industrial Grinder
Redwoods Anywhere
Cute Hair (v5.6)
Pimp My Dino
No Collision Structures
Metal with Glass Set
Das genaue Probelem ist folgendes :
Immer wenn ich drauf Joine fliege ich nach 2 Minuten aus dem Server und auch die anderen Spieler
Wenn er abschmiert geht die Ramm Auslastung auch immer auf 100 % also 4 GB
Das komische ist gestern lief noch alles flüsssig und sauber
Was habe ich unternommen:
Server neu aufgesetzt
Ich hoffe mir kann da jemand weiterhelfen
Fehlermeldungen/Logdateien:
Shootergame Log ;
[2016.09.06-14.55.57:177][ 0]Log file open, 09/06/16 16:55:57
[2016.09.06-14.55.57:177][ 0]LogMemory: Platform Memory Stats for WindowsServer
[2016.09.06-14.55.57:178][ 0]LogMemory: Process Physical Memory: 53.21 MB used, 53.21 MB peak
[2016.09.06-14.55.57:178][ 0]LogMemory: Process Virtual Memory: 48.65 MB used, 48.78 MB peak
[2016.09.06-14.55.57:178][ 0]LogMemory: Physical Memory: 149855.22 MB used, 262036.72 MB total
[2016.09.06-14.55.57:178][ 0]LogMemory: Virtual Memory: 224.32 MB used, 134217728.00 MB total
[2016.09.06-14.55.57:423][ 0]ARK Version: 246.41
[2016.09.06-14.56.11:520][ 0]Primal Game Data Took 13.23 seconds
[2016.09.06-14.56.45:686][ 0]BattlEye successfully started.
[2016.09.06-14.57.00:728][ 0]Server: "[EU/GER]RODOS-PVPwiped4/9Annunaki" has successfully started!
[2016.09.06-14.57.05:822][ 0]Commandline: TheIsland?listen?PreventOfflinePvP=true?PreventOfflinePvPInterval=800?ShowFloatingDamageText=false?DisableImprintDinoBuff=true?AllowAnyoneBabyImprintCuddle=true?EnableExtraStructurePreventionVolumes=false?NonPermanentDiseases=true?PreventDiseases=false?OverrideStructurePlatformPrevention=true?PreventTribeAlliances=false?AllowRaidDinoFeeding=true?AllowHitMarkers=true?ServerCrosshair=false?FastDecayUnsnappedCoreStructures=false?Port=27015?QueryPort=27016?GameModIds=538986229,621154190,647269599,618916953,632091170,722649005,534838287,655581765,558651608,719928795,510590313?RCONEnabled=True?RCONPort=32330?RCONServerGameLogBuffer=50?MaxPlayers=20?AltSaveDirectoryName=SavedArks -multihome=31.214.164.117 -nosteamclient -game -culture=en -vday -UseBattlEye -ForceAllowCaveFlyers -lowmemory -nosound -sm4 -server -log -nitradotest2
[2016.09.06-14.57.05:822][ 0]Full Startup: 70.29 seconds (BP compile: 0.00 seconds)
[2016.09.06-14.57.05:822][ 0]Number of cores 28
crashstacklog:
Fatal error!
VERSION: 246.41
ShooterGameServer.exe!UObject::execLocalVariable() (0x00007ff780a64136) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:962]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff780a62fbf) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff780a21810) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff780a6402c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff780ec036f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:591]
ShooterGameServer.exe!FLatentActionManager::TickLatentActionForObject() (0x00007ff781006fee) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:130]
ShooterGameServer.exe!FLatentActionManager::ProcessLatentActions() (0x00007ff781006724) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:55]
ShooterGameServer.exe!AActor::Tick() (0x00007ff780ec07af) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:747]
ShooterGameServer.exe!APrimalCharacter::Tick() (0x00007ff780217b21) + 20 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:2516]
ShooterGameServer.exe!APrimalDinoCharacter::Tick() (0x00007ff780256d44) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:508]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff780ec072e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:733]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff780ebf117) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:129]
ShooterGameServer.exe!FTickTaskManager::StartFrame() (0x00007ff781144e67) + 69 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:798]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff78101494d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1188]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff780f7823f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1027]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff78019577b) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376]
ShooterGameServer.exe!GuardedMain() (0x00007ff7801911ec) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff78019674a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff780196878) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff781e5b531) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff8f29813d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8f41854e4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8f41854e4) + 0 bytes [UnknownFile:0]