Hey zusammen,
seit der Version 267.X stürzt unser Server immer wieder ab.
Kein Unterschied ob was auf dem Server gemacht wird oder ob viele bzw wenige Spieler drauf sind.
Leider sagt mir der CrashLog nichts.
Kann mir jemand sagen woran das lag?
XML: 09.01-22.34.27.crashstack
Fatal error!
VERSION: 267.2
ShooterGameServer.exe!UObjectPropertyBase::Identical() (0x00007ff7c755d5cf) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:45]
ShooterGameServer.exe!FRepLayout::CompareProperties() (0x00007ff7c7bc7619) + 695 bytes [g:\svn_ark\engine\source\runtime\engine\private\replayout.cpp:350]
ShooterGameServer.exe!FRepLayout::ReplicateProperties() (0x00007ff7c7bc7adc) + 55 bytes [g:\svn_ark\engine\source\runtime\engine\private\replayout.cpp:556]
ShooterGameServer.exe!FObjectReplicator::ReplicateProperties() (0x00007ff7c7a6778d) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datareplication.cpp:1267]
ShooterGameServer.exe!UActorChannel::ReplicateActor() (0x00007ff7c7a61f6e) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1957]
ShooterGameServer.exe!UNetDriver::ReplicateClientActors() (0x00007ff7c7b64efc) + 15 bytes [g:\svn_ark\engine\source\runtime\engine\private\networkdriver.cpp:2915]
ShooterGameServer.exe!UNetDriver::ServerReplicateActorsParallel() (0x00007ff7c7b65a6f) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\networkdriver.cpp:3150]
ShooterGameServer.exe!UNetDriver::TickFlush() (0x00007ff7c7b5e1e1) + 15 bytes [g:\svn_ark\engine\source\runtime\engine\private\networkdriver.cpp:187]
ShooterGameServer.exe!USteamNetDriver::TickFlush() (0x00007ff7c875898e) + 0 bytes [g:\svn_ark\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:152]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff7c6a408e7) + 0 bytes [g:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff7c7b40e79) + 14 bytes [g:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff7c7b379c9) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1404]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7c7a97f5f) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1156]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7c6951e81) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGameServer.exe!GuardedMain() (0x00007ff7c694d65c) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7c6952eca) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7c6953000) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7c8a2a4d1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffecbbe13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffece3854e4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffece3854e4) + 0 bytes [UnknownFile:0]
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